Today's review is of the 2025 release, Hercules and the 12 Labors. For one player, it takes 30-60 minutes.
Overview
You are the legendary Hercules of Greek mythology, charged to overcome the twelve labors, gain enough glory to ascend to dwell with the gods, and not die (don't let your spirit drop to zero). Do you have what it takes?
In this solo dice manipulation game, each labor is encountered sequentially. For a given labor,
- read (if you wish) and set aside the story cards
- lay out the labor card(s), including the starting strength of the labor (a die value from 3-12) and the die value(s) you need to obtain to deal damage to it. Place the yellow labor die in the slot(s) with the starting value(s) face-up.
- labor cards have 'tracks' that the die follow, each of which has some benefit (to the labor, like healing damage) or drawback (to you, like losing spirit or losing die)
- set the mood (draw a mood card at random to be in effect for that labor; moods can help or hurt you)
Once done with setup, the labor begins. For a given labor:
- roll your blue dice (you start with 5 in 'human' mode and can gain more as the game progresses)
- manipulate your dice using abilities in blue boxes
- you start with one option and can gain more as you defeat labors
- options include (but are not limited to) setting a die to a given value, rerolling a die, adjusting a die value up or down by one, and more
- assign your dice to abilities in gold boxes or to deal damage to the monster
- decrement the labor die according to damage dealt
- if the labor die is greater than zero, advance it to the next slot on the track and activate its ability
- if the labor die is zero, it is defeated. If all labor die on a labor are gone, you defeat that labor and advance!
- when you defeat a labor, flip the card(s) to choose one reward printed on the back. This could gain spirit, add die to your pool, grant a new blue or gold box ability, and more.
- set up the next labor and go back to the start of the process above
Play continues until you 1) have zero spirit or 2) have been defeated by a labor. If you have beaten all twelve labors *and* have sufficient glory, you win! Otherwise . . . oh well.
Below are three pictures from my own experience, playing against labors IV, VIII, and XII, respectively. Note that as the game progresses, you gain different dice manipulation abilities; these are key to have any chance.
Review
My second "solo-only" game, there is a lot to like about Hercules and the 12 Labors.
- The art is evocative, the different labors are interesting, and it does a good job of giving you increased abilities to match harder challenges.
- The mood cards are a real wild card, giving key abilities or making your life harder for a given turn.
- The decisions are largely meaningful, especially as you gain dice manipulation abilities.
- The difficulty level seems pretty easy on 'human' mode (as it should); I suspect 'hero' mode (starting with one fewer die) would be much more challenging.
It wasn't all gold.
- The rulebook could have been better. The graphics pages (explaining the dice manipulation abilities) were good, but otherwise, the rulebook left a lot of gaps or explained things in confusing ways; I had to consult AI several times.
- At the end of the day, this is a dice chucker. You could be completely decimated through no fault of your own. Or sail through without any real decision-making.
Overall, I liked it, but prefer Adamastor for solo gaming.
Rating: B











