Overview
You and your friends are invited to a tournament at Avalon, in the legendary time of King Arthur. Your goal is to have the highest health when the first person is eliminated (drops to zero health). Do you have the strength to prevail?
Tournament at Avalon is a trick-taking game . . . where you don't want to take tricks. You start with 400 health. Each player has a special protagonist and companion that grants them unique abilities (see below illustration). Companion abilities can be activated only after a player falls to or below the health level indicated on the companion card (and this varies by protagonist/companion).
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| the protagonist/companion cards; image from here |
Each round, players are dealt 12 weapon cards, passing three of their choice to their left (or right; it alternates). Then the player with the lowest health starts the first trick ('melee' in the game's parlance) by playing a card. In clockwise order, the other players follow suit (if they can) or play an alchemy card (wildcard) or special weapon card. If a player has no legal card to play, they are 'shamed,' discarding a card and taking 5 damage. The lowest number takes the trick, putting the card pile in front of them, then playing a card to start the next melee. Play continues in such fashion until one or more players have no cards left. Then each player tallies the damage from the cards they have taken (generally 5 points per card, but some do 10 or 25 points of damage), lowers their health total accordingly, and the godsend cards are dealt.
Godsend cards provide boons to players who are hurting, granting special abilities that can help them (or hurt others). These cards are dealt to players from lowest health on up; the number of players who get a card first depends on the total playing and the round. But then there is a second dealing of godsend cards if the current leader is 100 or more health points ahead of others, so it is possible for players to draw more than one godsend card per round.
The game ends whenever a person drops to zero health (probably after a round completes). Then the players with the highest health wins!
Review
This is a sister game to 2017's Tournament at Camelot, with largely the same rules and basic weapon cards, but with new character/companion pairs and godsend cards. The games (or cards in them) can be mixed and matched to suit your fancy, or combined to play with 7-8 players.
Overall, this one was okay. Thought I rated the sister game highly, this one felt too complex and chaotic/confusing when you added the godsend cards. (I looked at Camelot's godsend cards and found them a touch simpler.) It has its fun moments, but seems to drag on interminably (it took way longer than 45 minutes). It was fun to have new protagonist/companion abilities, so I'm tempted to just pull those out, put them in with the Camelot game . . . we'll see. This one is okay, but check out Camelot first if you like Arthurian lore and trick-taking games.
Rating: B-










