Saturday, June 20, 2026

Tournament at Avalon

Today's review is of the 2020 release, Tournament at Avalon. For 3-6 players, it takes 45 minutes.

Overview
You and your friends are invited to a tournament at Avalon, in the legendary time of King Arthur. Your goal is to have the highest health when the first person is eliminated (drops to zero health). Do you have the strength to prevail?

Tournament at Avalon is a trick-taking game . . . where you don't want to take tricks. You start with 400 health. Each player has a special protagonist and companion that grants them unique abilities (see below illustration). Companion abilities can be activated only after a player falls to or below the health level indicated on the companion card (and this varies by protagonist/companion). 
the protagonist/companion cards; image from here
Each round, players are dealt 12 weapon cards, passing three of their choice to their left (or right; it alternates). Then the player with the lowest health starts the first trick ('melee' in the game's parlance) by playing a card. In clockwise order, the other players follow suit (if they can) or play an alchemy card (wildcard) or special weapon card. If a player has no legal card to play, they are 'shamed,' discarding a card and taking 5 damage. The lowest number takes the trick, putting the card pile in front of them, then playing a card to start the next melee. Play continues in such fashion until one or more players have no cards left. Then each player tallies the damage from the cards they have taken (generally 5 points per card, but some do 10 or 25 points of damage), lowers their health total accordingly, and the godsend cards are dealt.

Godsend cards provide boons to players who are hurting, granting special abilities that can help them (or hurt others). These cards are dealt to players from lowest health on up; the number of players who get a card first depends on the total playing and the round. But then there is a second dealing of godsend cards if the current leader is 100 or more health points ahead of others, so it is possible for players to draw more than one godsend card per round.

The game ends whenever a person drops to zero health (probably after a round completes). Then the players with the highest health wins!

Review
This is a sister game to 2017's Tournament at Camelot, with largely the same rules and basic weapon cards, but with new character/companion pairs and godsend cards. The games (or cards in them) can be mixed and matched to suit your fancy, or combined to play with 7-8 players.

Overall, this one was okay. Thought I rated the sister game highly, this one felt too complex and chaotic/confusing when you added the godsend cards. (I looked at Camelot's godsend cards and found them a touch simpler.) It has its fun moments, but seems to drag on interminably (it took way longer than 45 minutes). It was fun to have new protagonist/companion abilities, so I'm tempted to just pull those out, put them in with the Camelot game . . . we'll see. This one is okay, but check out Camelot first if you like Arthurian lore and trick-taking games.

Rating: B-

Tuesday, June 16, 2026

A Field Guide on Gender and Sexuality (Ligonier Ministries)

This book, produced by Ligonier Ministries, "offers biblical answers to questions about gender, sexuality, and identity." It is separated into four categories with seven questions in each:
  • Being Human
  • Homosexuality and Transgenderism 
  • Events and Associations
  • The Gospel and Love
Topics include (but are not limited to) what it means to be made in God's image, the purpose of sex, thoughts on identity, sex, gender, and same-sex attraction, attending certain events, showing compassion, and more.

This work is a solid starting point for people seeking to learn what the Bible says on these hot-button topics. In general, it does a good job. Relevant Scriptures are presented well. In some places, the answers felt overly stark and perhaps not as nuanced as wisdom would require (I questioned an answer or two). And there is more to be said on these matters (but it is an introduction, so brevity is expected). Overall, recommended.

Rating: B+

Friday, June 12, 2026

Jack (Marilynne Robinson)

Jack is a love story. It is about John Boughton, a hopeless ne'er-do-well and preacher's son, and his relationship with Della Miles, a teacher and bishop's daughter. Set in post-WWII St. Louis, their interracial romance is illegal; Jack must navigate this tense situation while he deals with his own self-loathing and checkered past.

Jack is hopeless. "No one had done him any real harm, except himself." He clings to Robert Frost's verse as a life summary:
I have been one acquainted with the night.
I have walked out in rain—and back in rain.
After a stint in prison (ironically for a crime he did not commit), he lives in a sort of self-imposed exile, living off his brothers' generosity and spending time doing odd jobs, being a bum, engaging in petty theft, or alcoholism. He believes that "he had nothing to give anyone, that his life was an intricate tangle of futility . . ." and takes to keeping away from people, figuring that "keeping his distance was a favor, a courtesy, to all those strangers who might, probably would, emerge somehow poorer for proximity to him." Intensely lonely, he wonders "How do people live?" Then came Miss Della Miles.

Della has bright prospects, fraught though they be with the realities of being a colored woman in that era. She has been to college, has strong family support, and has her life ahead of her. Through a series of odd events, Jack and Della meet and, shockingly, enjoy each other's company. They fall in love. Jack realizes "that there is nothing more I want from life. If I could imagine an eternity of sitting here with you talking nonsense, there'd be nothing more I would want . . . " But their relationship is star-crossed from the start as Jack wrestles with his past and how/why good should come to him, and what it means to love and be loved.

Jack tries to push Della away. He warns her: "I'm ridiculous. It never changes. Every day is a new proof." "I'm ruining things. I do that. I try to keep to myself, and it happens, anyway." He wrestles with her love and grace: "Flourishing seemed wrong in a man so disheartened as he was." He confesses to a pastor: "forgiveness scares me. It seems like a kind of antidote to regret, and there are things I haven't regretted sufficiently." He is confronted with the reality that "Shame was a very old habit with him. He had long considered it pentitential, payment extracted in the form of steady, tolerable misery, against a debt he would never settle."

As Jack wrestles, Della sticks by his side. His pastor reminds him that the good things he does are just as much a part of him as his failures. And that there is grace for the latter: "If the Lord thinks you need punishing, you can trust Him to see to it. He knows where to find you. If He's showing you a little grace in the meantime, He probably won't mind if you enjoy it." In this world where guilt and grace meet, what should be his focus?
----------
Set in the same world as her other novels (Gilead, Home, and Lila), it was a delight to find out more about the wayward son that was mentioned in them. As with the others, here Robinson writes powerfully and poetically on themes of brokenness and grace. She does that well. That said, I wish a few things were different:
- one scene dragged on interminably
- it was sometimes hard to follow the chronology of events; I couldn't tell the flashbacks from the current storyline in places. I couldn't tell if that was deliberate (an echo of Jack's internal confusion) or unintentional
- the racial theme wasn't covered nearly as much as Jack's internal wrestlings, making it seem mildly imbalanced
- you never see Jack and Della come home to Gilead; I had hoped for that (which was covered in Home) to be examined from his perspective

Overall, though, this remains an excellent and worthy read. I was engrossed and enchanted.

Rating: A-

Monday, June 8, 2026

Agricola

Today's review is of the 2007 release, Agricola. For 1-5 players, it takes 30-150 minutes.

Overview
You are a farming couple struggling to survive. Starting with a plot of land and wooden shack, your goal is to survive—no, thrive—by building the homestead through plowing and sowing, animal husbandry, home improvement/expansion, and maybe even a trade or two. If you have the most points at the end of the game (14 rounds), you win!

Agricola is a worker placement game. You start with two workers, a 3x5 homestead with two wooden shacks on it, and a common board with ten possible placement positions to start. On your turn, you place one worker on an available slot and collect the resource(s) or perform the action shown. Players proceed clockwise, placing workers until all are on the board. Then workers are removed, resources replenish (additively if none are taken in a given round), a new placement option comes out, and the next round begins (unless it's harvest time—see below). 

Placement options include (but are not limited to) collecting resources (wood, brick, reed, ore, wheat, food, etc.), obtaining animals (sheep, cattle, boar), building (fences, stables, additions to the home), growing the family, plowing fields, sowing crops, and more. You could also play occupation or minor improvement cards (which are dealt randomly at the start of the game), which can provide much-needed assistance. You could also buy a major improvement (like a stove that allows you to turn animals into food); the possibilities are many. You'll need resources of all kinds, so place wisely!
game in progress; image from here
After rounds 4, 7, 9, 11, 13, and 14, it is harvest time. Each player harvests their fields (if applicable), feeds their family (paying two food per member or taking begging card(s) if they cannot), and breeds their animals (if possible). 

At the end of round 14 there is a final harvest and then points are tallied. Highest total wins!

Review
I was excited to finally play this classic game; I wasn't disappointed. It is brutal (I couldn't feed my family one harvest and it cost me), and there is a lot going on, but there are always meaningful choices and interesting options. Replayability is high due to the 1) variability of placement cards and 2) occupation/minor improvement cards. As a new player, I felt like I was stabbing in the dark at a strategy, but I got the hang of things as the game progressed (and sense that your occupation/minor improvement cards go a long way towards dictating how you play a given game). There is a sense of urgency with only 14 rounds, making it play quickly.

A minor downside: the first player definitely has an advantage each round, and you need to spend a worker to take that mantle. Overall, though, this time-tested classic (which saw a revised version released in 2016, many expansions, and a deluxe version come out in the last year) is a winner.

Rating: A-

Friday, June 5, 2026

Masters of the Universe

Prince Adam's world is shattered as a child when Skeletor invades Eternia. Years later, Adam lives in exile on Earth, desperately seeking the sword of power that will enable him to return and fight back. When he makes his return, he is shocked at the state of his world. But he is just Adam—always weak, always the runt. Does he have the power?

I enjoyed this movie much more than I expected. It is nostalgic and the humor is good (but doesn't make sense unless you are familiar with the eighties television show). It is delightfully (and intentionally) corny in places—it doesn't hesitate to make fun of itself (and in so doing, the cartoon of old). It has a few spots of language and innuendo, which I found mystifying and out of place with the intent. But it also packs a surprisingly deep message. 

This film seems to both reflect and reject post-modern thinking. Adam learns that power is not necessarily brute force—that kindness and empathy are powerful in their own right—but at the same time, there is evil in the world that can't be cured with therapy or listening; there are Skeletors out there that need to be defeated with power. In this sense, the movie is a mix of stark eighties moralism (which featured heavily in the cartoon) and a more modern emphasis on compassion and understanding. And, surprisingly, I think they got the right mix.

Rating: B+

Wednesday, June 3, 2026

Daredevil: Lockdown

Continuing from last time . . .

Daredevil is still behind bars, and Elektra is still acting in his stead. But things are coming to a head in Hell's Kitchen . . . Bullseye is on the loose, seemingly everywhere and terrorizing the city. Mayor Wilson Fisk isn't happy with the new Kingpin and puts things in motion to handle the situation. And Daredevil uncovers a plot that may unleash yet another plague on the city . . .

This volume was in line with the others: solid. This is a mild ending of sorts, with Matt coming to grips with who he is and what he must do ("what's right"), even if that is a bit wishy-washy (as the standard is never defined). Still, I was intrigued by one of his conclusions: that maybe what his enemies need isn't punishment but grace and contentment. It's not fully the gospel, but it's on the path.

Rating: A-

Tuesday, June 2, 2026

Go Spurs Go

They did it . . . again. For the seventh time in the past 28 years, the San Antonio Spurs are headed to the NBA Finals. As a Spurs fan since the David Robinson era, I've long admired their [now retired but still influential] Coach Pop, the teamwork they embody, and attitude, even after their championship runs with Tim Duncan ended (in 2016) and they started missing the playoffs (from 2020-2025, after making them for 22 years prior). Now . . . they're back! This post celebrates a great team and season.
How were they built? Mostly through the draft (see here for more details). The depth chart above shows the roster. The players were acquired via:
  • draft: Stephon Castle, Devin Vassell, Victor Wembanyana, Dylan Harper, Keldon Johnson, Carter Bryant 
  • trade: De'Aaron Fox, Harrison Barnes, Jordan McLaughlin, Kelly Olynyk
  • free agency: Julian Champagnie, Luke Kornet, Bismack Biyombo, Mason Plumlee, Lindy Waters III
As they did with Tim Duncan in 2002, the Spurs 'lucked out' in draft lottery positioning, enabling them to get Wemby first overall in 2023, Castle fourth overall in 2024, and Harper second overall in 2025. The first two won Rookie of the Year in their respective campaigns. But it's not all about the draft . . . free agents and trades are often necessary to round things out. The Spurs have key contributors from both spheres, but none more important than De'Aaron Fox, who came over from Sacramento via trade last season.

Who are their stars? The Big Four are Wemby (the NBA's Defensive Player of the Year and MVP runner-up), Fox, Castle, and Harper. These four players give the Spurs a formidable center and deep backcourt (which also includes Keldon Johnson, the NBA's Sixth Man of the Year). Though not at the same level, the Spurs also have solid forwards in Vassell, Champagnie, Bryant, and Barnes.
Wemby and Fox (image from here)
Castle and Harper (image from here)
What does the future hold? Who knows, of course. Game One in this year's finals is on Wednesday, and the Knicks are formidable. (Sidenote: this is also a rematch of the 1998-99 Finals.) But beyond this year, the team is young and should be competitive for years to come. Do we have another Spurs dynasty on our hands? Far too early to say. But the future is bright in San Antonio . . . go Spurs go!