Today's review is of the 2014 release, Ghost Blaster. For 1-4 people, it takes 15 minutes. It's a children's game.
Overview
Get the ghosts before time runs out! You and your teammates control three ghost hunters working on a 4x6 grid. Each starts on the lower left. On your turn, roll the die.
- If you get the clock, advance the clock one hour. (It starts at 12, and if it gets back to 12 before you've blasted all the ghosts, you all lose).
- If you get a number, advance any ghost hunter that exact number of spaces (you cannot move diagonally, but you can enter a space you just left). If the card you land on is face-down, turn it face-up. If it's a keyhole, that hunter goes to to the appropriate jail* (three corners have a unique prison that matches each hunter). If it's a ghost, check the other hunters. If they're also on matching (and 'unblasted') face-up ghosts, all three are blasted with goo. Once you leave a card, turn it face-down (unless it's been blasted- then it remains).
Get all ghosts blasted with goo before the clock strikes 12!
a completed game; image from here |
This is . . . okay. A twist on memory, the cooperative aspect is nice, and the theme is fun. I have two main complaints:
- it's conceptually difficult for some kids to understand that you can move any hunter on your turn.
- the clock means the game could end before you have a realistic chance to win. One time we played, we had the clock at '6' before we 'gooed' three ghosts.
It's not bad overall, but Sleepy Castle is a better (and less frustrating) twist on memory.
Rating: B
*to get out of jail, another hunter must land on (or move past) the occupied jail. Then that hunter is freed.
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