Today's review is of the 1949 release, Candyland. For 2-4 players, it takes forever.
Overview
In Candyland, your goal is to get your character to candy castle (or whatever it's called). On your turn, you draw a card. Each will have a quantity (one or two) and color. Advance to the next space based on that- for example, if your card has two blues, you advance two blue spaces. One red would advance to the next red space. Special cards take you forward or backward on the board. First to get to the end wins!
one iteration of the board; image from here |
This is a horrible game. I get it; it's for ages 3+. I'm not expecting depth here. But a game should overcome a challenge through meaningful choices. There are no choices of any kind here. Draw a card, move forward or backward. That's it. As one friend said, it's like rolling dice and declaring the higher roll the winner. But it's worse, because it takes much longer, and can drag on interminably if you get sent backwards by a special card. Boo. I just got done playing my 3-year-old in two games. Thankfully, he won without too much drama . . . though I may have doctored the deck to make that happen.
Rating: F
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