Overview
The spirits are loose! In this lightweight card game, your job is to capture them. Who you gonna call to help? You know the answer . . .
This game has two decks: action and ghost. After setting up (see below), each player will have 3 action cards in their hand. There will be 12 ghosts in a circle on the board with a ghost trap at 12 o'clock and a direction marker in the middle.
game setup; image from here |
The game has 3 rounds. In each round, you take turns capturing ghosts. When that round is complete, put out 12 more ghosts for the next round. After 3 rounds, score.
On your turn, you do three things:
1. Take Actions. You may take up to 2 actions, and for each, you have two options:
- play an action card: play a card from your hand, carry out its effect, and discard it
- discard an action card: draw one to replace it
Note: as an additional action, you may also use ghost abilities of those you have captured on prior turns.
2. Capture Ghost. If you played at least one action card this turn, capture the ghost at the trap's location. Put it in your player area, with any other ghosts you have captured on previous turns. Move the ghost trap to the next card in the circle (following the direction marker).
3. Refill Hand. Draw cards from the action deck until you have 3 cards in hand.
At the end of the game, you score, adding up each captured ghost's value plus bonuses for sets and sequences (based on scoring icons and roman numerals on cards, respectively), gear, and slime. Highest total wins!
Review
We found this game at a bargain outlet. It is fine for what it is: a lightweight set collection game with some mild card drafting (since some captured ghosts grant you abilities). There is a heavy luck component. It is recommended for children and ghostbuster fans, but seasoned gamers will want a heavier experience.
Rating: B
No comments:
Post a Comment