Tuesday, December 17, 2024

On the Edge of the Dark Sea of Darkness (Andrew Peterson)

Janner, Tink, and Leeli Igiby live with their mother Nia and grandfather Podo in Glipwood, a town in the land of Skree on the edge of a fearsome forest. All is not well, for years ago, the vicious Fangs of Dang invaded and now rule the land. Though the Fangs are cruel and unpredictable, the Igiby children find ways to enjoy a humble existence . . . until some unfortunate incidents snowball and lead to all sorts of trouble. The children will soon discover the world is much bigger than they realized, with old secrets, strange creatures, and darkness all around. And their lives are about to be changed forever when the Fangs discover the lost Jewels of Anniera might be in Skree after all . . . can the Igibys survive?

I've had this series (the Wingfeather Saga, a quadrilogy) on my list for a few years, so I was excited to finally pick it up. It took me a while to adjust to the style and (especially) the names—Peterson weaves deliberately-silly monikers (and asides) throughout that I found amusing but occasionally irritating—but once I got into it, I couldn't put it down. Written for kids, this fantasy has some expected (and unexpected) elements, all done well, and has a dash of wisdom to boot. Looking forward to book two.

Rating: A

Thursday, December 12, 2024

Oriflamme: Alliance

Today's review is of the 2022 release, Oriflamme: Alliance. For 3-5 players, it takes 30 minutes.

Overview
You represent a powerful family jockeying for influence in a cutthroat world. Can you attain the most influence in time?

In Oriflamme, you and your opponents will build a single line of cards, then activate any face-up cards in that line each round. You each start with 10 identical cards representing characters or schemes. Shuffle your cards, discard three face-down, and evaluate the remaining seven to determine your options and strategy for the game. 

The game consists of six rounds. In each:
- the starting player places a card face-down on one end of the line of cards *or* on top of one of their existing cards
- all players (proceeding clockwise) do the same, placing either at the front of the line, back, or on top of one of their existing cards

When all players have placed, the next phase of the round begins: activation. They player whose card is left-most in the line goes first, then each card (regardless of ownership) is activated in turn. To activate a card, do one of three things:
- if face-down, turn face-up and activate its ability *or* keep it face-down and place a coin on it
- if face-up already, activate its ability

When all cards are activated, the first player token passes clockwise and the next round begins, adding to the existing line of cards. Play proceeds in this fashion for six rounds. At the end of the game, the highest influence (represented by coins) wins!
game in progress; image from here
Review
This is a nifty little game with a surprising amount of strategy. I did not cover each card's abilities, but the gist is that some give you coins, some take others from adjacent cards, some destroy adjacent cards, some are traps (that hurt your opponent if they try to destroy them), and so on. The game has echoes of the character cards in Citadels, only here, the order of play is determined by card placement and not character role. Replayability is high, as you will be denied three cards each game (and those are kept secret from opponents), so even those familiar with the options will not know which ones you have available to you. Overall, this is a winner. And apparently the third in a series of related (and 'mixable') Oriflamme games.

Rating: A

Sunday, December 8, 2024

When Christians Disagree (Tim Cooper)

John Owen and Richard Baxter were both "giants of seventeenth-century English Christianity." These men "were both wise, insightful, passionate, warmly committed to Jesus Christ, and deeply concerned for his church and the gospel" during and after the English Civil War. Yet the two could not agree, and lobbed inflammatory barbs at each other in print for decades. When Christians Disagree looks at what happened, why, and what lessons we can take from it. A summary follows.
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Cooper looks at the good accomplishments of each man in chapter one to make it clear that these were not troublemakers. They both truly cared for God and others, and served well. But the point of the book is not just that they disagreed but how they went about it, and so the rest of the book looks at (first) their respective backgrounds (experiences, personalities, theology), and (then) their disagreement and fallout.

While both men sided with parliament during the civil war, they took opposite views of the war itself (one calling it a triumph and the other a disaster). This was, in part, due to their personal experiences during the conflict itself, with one in the trenches (as a chaplain in the army) and the other relatively isolated from the bloodshet itself. Our experiences shape us in ways we don't always recognize and affect how we look at the world.

Baxter and Owen also had very different personalities. One was a political player; the other spoke bluntly without regard for how it was received. One was "easily exasperated"; the other was "simply exasperating." Sometimes conflicts are due more to conflicting personalities than we realize.

These men also wrangled over theology. "While they share an enormous amount of common ground, they stood back-to-back, looking in opposite directions and subject to opposite fears." One worried about lawlessness that came from misunderstanding God's grace; the other worried about encouraging works-based righteousness is also a gospel distortion. "Their underlying fear made it extremely difficult for each man to see in the other the many points they held in common. Rather, each one saw the other as aiding and abetting the enemy." 

In the wake of war, church unity was a focus for both men, but they had rival visions for it—one focused on confession (agreeing on principles) and the other on action (agreeing on practice). Ironically, "working together on unity served to drive them further apart." They sniped at each other in print and in person, culminating in derailing an important forum intended to heal the country. Years later, their previous poisonous exchanges would further shade future encounters, as memory can be powerful and encourage distrust even when both genuinely hoped for reconciliation.

So what can we learn? Cooper suggests five things:
1) have a mediator (rather than snipe at each other publicly and at distance)
2) focus on what holds you together (rather than drives you apart)
3) pay more attention to Scripture's calls for unity (John 17:11, Philippians 2:2, 1 Thessalonians 5:13, Romans 12:18, etc.)
4) be humble
5) there is great advantage to distance and hindsight, so look at past conflicts for lessons how to live today

And based on this situation, Cooper offers the following questions as a response when discord arises:
  • Do I really need to respond to the initial provocation?
  • How much of the conflict can be traced back to personality rather than theology?
  • Am I overlooking all the things I have in common with the other person and seeingly only the small number of differences?
  • How are my own faults contributing to a poor relationship?
  • Am I showing the humility, generosity, gentleness, and kindness to which I am called?
  • How much pride is mixed up in my motivations and actions?
  • How much damage will be inflicted on those around me and the cause of Christ by my continued conflict with the other person?
  • Is there anyone in my Christian community who can help repair our relationship or manage our differences?
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This work disappointed me. While the author brought up good points, the book seemed repetitive, speculative (there are a lot of gaps in the record that Cooper fills with assumptions), and not overly helpful for resolving conflict in our own lives. We didn't learn a lot about the men, the situation, or the ramifications to the church (which are hinted at but not spelled out). This book could have been an essay, I thought to myself as I read. The list of questions at the end is good and worthy of usage, and I did learn a few things, but I had hoped for more.

Rating: C

Friday, December 6, 2024

National Parks of Britain

There are 15 national parks in Britain (ten in England, three in Wales, and two in Scotland). In National Parks of Britain, each park gets an overview, explaining its history, showing top sites/points of interest, and providing a somewhat detailed map to help visitors navigate the area. 

As in the States, Britain's national parks can be large; the below map gives you an idea. A park can encompass many towns, geographical features, historical sites, and so on. This book is a nice guide to each.
The parks; image from here
As with the previous review, this book is great for those living in or traveling through Britain. Each park gets a cursory treatment, enough to get you going—but not enough to fully explore each area. So supplemental resources may be required, but this is a fine starting point.

Rating: B

Thursday, December 5, 2024

Exploring Britain's Castles

Exploring Britain's Castles does just that, looking at 135 such structures across the island. The book is geographically arranged into six sections; most castles get one page (some two-four) with a few pictures and paragraphs covering history or other facts of interest. There is a good mix of castles, meaning the book includes ruined, 'real,' and restored castles (see this post for an explanation of these terms). 

This is a nice book for getting ideas of what to see: for picking out the castles of most interest if you live or are traveling in the area. There is far too little information to be comprehensive; this is just a taste. I enjoyed this book while we lived there, but now that we're ten years gone, I will pass it on to someone who can use it.

Aside: I think we got to see ~32 of these castles when we lived there. I felt like we covered a lot of ground, but apparently only scratched the surface. What a blessing, and also a reminder that we can't do it all.

Rating: B