Thursday, December 12, 2024

Oriflamme: Alliance

Today's review is of the 2022 release, Oriflamme: Alliance. For 3-5 players, it takes 30 minutes.

Overview
You represent a powerful family jockeying for influence in a cutthroat world. Can you attain the most influence in time?

In Oriflamme, you and your opponents will build a single line of cards, then activate any face-up cards in that line each round. You each start with 10 identical cards representing characters or schemes. Shuffle your cards, discard three face-down, and evaluate the remaining seven to determine your options and strategy for the game. 

The game consists of six rounds. In each:
- the starting player places a card face-down on one end of the line of cards *or* on top of one of their existing cards
- all players (proceeding clockwise) do the same, placing either at the front of the line, back, or on top of one of their existing cards

When all players have placed, the next phase of the round begins: activation. They player whose card is left-most in the line goes first, then each card (regardless of ownership) is activated in turn. To activate a card, do one of three things:
- if face-down, turn face-up and activate its ability *or* keep it face-down and place a coin on it
- if face-up already, activate its ability

When all cards are activated, the first player token passes clockwise and the next round begins, adding to the existing line of cards. Play proceeds in this fashion for six rounds. At the end of the game, the highest influence (represented by coins) wins!
game in progress; image from here
Review
This is a nifty little game with a surprising amount of strategy. I did not cover each card's abilities, but the gist is that some give you coins, some take others from adjacent cards, some destroy adjacent cards, some are traps (that hurt your opponent if they try to destroy them), and so on. The game has echoes of the character cards in Citadels, only here, the order of play is determined by card placement and not character role. Replayability is high, as you will be denied three cards each game (and those are kept secret from opponents), so even those familiar with the options will not know which ones you have available to you. Overall, this is a winner. And apparently the third in a series of related (and 'mixable') Oriflamme games.

Rating: A

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