Thursday, September 10, 2026

DC Super Heroes United: Batman Hush

Today's review is of the 2025 release, DC Super Heroes United: Batman Hush. For 1-5 players, it takes 30 minutes.

Overview
In this cooperative game, you and your friends each take a role of a hero and work together to defeat a villain. You'll have to act fast, though . . . once the master plan deck runs out, you lose! Do you have what it takes?

This game is in the Marvel United line and follows identical rules. Setup is simple: 
- lay out six locations in a circle and put the thugs/civilian tokens on each as indicated
- choose a villain and put their corresponding cards at each location and shuffle/ready their master plan deck
- each player chooses a hero and takes their figure and corresponding deck of 12 cards, shuffling and drawing three.
- the villain and hero figures are place on locations opposite each other and play begins
game in progress; image from here
Gameplay is also straightforward.
- The villain always goes first: draw the top card of their master plan deck and place it face up in the story line (a circle that goes around the outside of the play area; it is omitted from the image above). Do what it states (generally moving the villain, potentially activating its special ability, and placing thugs or civilians on the spots indicated). Then each hero goes in clockwise order. 
- On each hero turn, the player draws a card, plays one in the story line, then uses the abilities on it and the immediately-preceding hero card (from the hero played the turn prior). Abilities are move, star, punch, and wild, and enable the players to complete missions (by rescuing civilians, beating thugs, or completing the stated goal of the villain card at their location). 
- After 2-3 hero turns (depending on if the villain is 'under pressure' or not), the villain goes again. Play continues in this fashion until the game end.
- Once enough missions have been completed, the villain can be damaged (through punches). Drop their health to zero before the master plan deck is empty and you win! Otherwise . . . game over.

Review
Five years ago, my family was introduced to Marvel United. We greatly enjoy that (and its many expansions), and were delighted to hear that they released a DC equivalent. Playing this new version was as good as expected—the same great mechanics, flavor, and tension (it seems games always come down to the very last card, or near enough, of the master plan deck). Another winner in this line.

Rating: A

No comments:

Post a Comment