Thursday, May 28, 2026

DC Deck-Building Game: Rebirth

Today's review is of the 2019 release, DC Deck-Building Game: Rebirth. For 1-4 players, it takes 45-90 minutes.

Overview
Like all games in the DC Deck-Building Game line, Rebirth is a deck-builder where you all start with the same 10-card hand, drawing 5 to play each turn (which give you some combination of power and movement) and discarding used cards. You add cards by 'purchasing' them from the lineup (putting them in your discard pile) as the game progresses to strengthen future choices (once empty, a new draw pile is formed from the shuffled discard pile; the linked game review explains more). 

But Rebirth differs from most DC:DBG expansions in three important ways:
1) it has locations and your character must move between them to achieve objectives (and buy cards),
2) it can be played as a cooperative experience,
3) it is scenario-based, with eight options, and can be played as a campaign (where information from prior games is retained and used in future ones).
Do you and your friends have what it takes to win each scenario?

Review
This felt like The DC Deck-Building Game meets Marvel United. It was busy, but I liked it—perhaps better than the normal game. Cooperative is fun, and I liked how here you do not buy villains but attack them when they are in the lineup; a more intuitive concept than the original (where you can buy heroes and villains alike for your deck). It would have benefitted from a game board to guide card placement, and I cannot speak to all scenarios (I played only the first), but I enjoyed what I experienced. Recommended.

Rating: A

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