Today's review is of the 2026 release, Excalibur. For 2-8 players, it takes 20 minutes.
Overview
In this party game, your goal is to become king of Avalon by possessing the legendary Excalibur sword when the game ends. But you must be cunning . . . for thieves and other characters abound who also yearn for the blade. Do you have what it takes?
Excalibur is a chip-based game. Two of the game's three swords—Excalibur and the Cursed Blade—are set aside at the start. Other chips are randomly chosen and added to the initial pool to equal the number of players, all are shuffled and secretly handed out (so each player has one to start), then each player draws chips from any region (there are three) in Avalon so that all players start with four chips. The game begins.
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| The three regions of Avalon; image from here |
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| example chips; image from here |
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| the rules and role references; image from here |
Review
This is a fun and fast party game. Almost like hot potato inverted; you want to end up with the sword when the music stops. Chances are, you'll be able to figure out who has it at some point in the game, and chaos ensues as each player scrambles to get it. The chips have some fun abilities on them, and enable players to steal, swap, or even put the sword back in the middle. As you can keep shuffling your chips, even players who steal from you might not get what they want . . . it reminded me of the "where's the baseball" game at Camden Yards, where the ball is hidden under one crab and you try to track it as it is whirled around the screen with other crabs. The Arthurian theme is just pasted on (unfortunately), but this is still a winner.
Rating: A




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