Friday, April 15, 2016

Adventure Time Card Wars


Is it fair to review a game I've never played?  Probably not.  But, throwing caution to the winds, I'll do it anyway.

Adventure Time is (apparently) an animated TV show that has been around for a few years.  Wikipedia tells me its based on fantasy worlds similar to Dungeons & Dragons, but with a lighthearted focus (the fact that it's set in the "land of Ooo" tells you much about the tone).  On the show, some of the characters can be seen playing a game- Card Wars.  They decided to make a real game based on this- Adventure Time Card Wars.  I bought a collector's pack, read the rules, and started to play a game.  I am therefore qualified to pass judgment.

Overview
Adventure Time Card Wars is very similar to Magic: The Gathering (reviewed here).  So similar, in fact, that several of the rules appear written to directly compare or contrast them with Magic.  In Card Wars, players start with 25 life (in Magic it's 20) and try to get the other player to 0.  You do this by duking it out over turns.  On your turn, you play creatures (examples below) and/or other cards and fight your opponents' creatures (which are preventing you from doing damage to the opposing player directly- sound familiar?).  Wipe out their creatures, then reduce your opponent's life to 0 to win!


Simplified Gameplay
Each player places 4 permanent landscape cards in front of them at the start; these dictate the type of cards you can field (similar to lands in Magic).  Each turn, you follow these steps:

1. Ready all of your cards
2. Draw a card
3. Spend up to 2 Actions (each card has a cost, often from 0-2 Action points, to play)
4. Do you want to Floop? (like 'tapping' in Magic; some creatures have 'floop' abilities)
5. Spend 1 Action to draw a card (if you have any Actions left)
6. Fight! (you must fight with any card that hasn't flooped)
7. End of turn

If you play creatures and buildings on your turn, each must be placed on a specific landscape- a landscape can 'hold' only one creature at a time.  Also, you must fight your opponent's creatures (in the 'opposing lane'- the landscape directly opposite) each turn unless you use a creature's 'floop' ability.  Damage accumulates over turns (it isn't wiped each round like in Magic); creatures deal damage equal to the number in the lower-left corner of the card; they absorb damage equal to the lower-right number.

Review
The game seems like a simplified version of Magic.  I'm mildly surprised there have been no lawsuits, the similarities are so striking.  It's labeled for ages 10+ (Magic is 13+), so it's aimed at a slightly younger crowd.  But that (and humorous tone) aside, this is Magic, folks.  So do one or the other.

Rules can be found here.

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