Wednesday, May 31, 2023

American Reading List: Everything Else

image from here
As I've done in the past, (see my Books page for links to German and British versions), today I conclude presenting an American Reading List (ARL). Due to its size, I have presented titles by category. Today: everything else. (I've already covered literature and history.)

I admit, this section is the least complete. I know I am missing seminal works by American authors in each genre below. I will update this as time permits.

Fantasy, Science Fiction, and Horror
George R.R. Martin A Game of Thrones
Patrick Rothfuss              The Name of the Wind   
Peter Beagle                 The Last Unicorn       
Raymond E. Feist         Magician                         
Robert E. Howard         Conan the Barbarian
Robert Jordan                 Eye of the World         
Frank Herbert                 Dune                         
Isaac Asimov                 I, Robot                         
Orson Scott Card         Ender's Game                 
Robert A. Heinlein         Stranger in a Strange Land
Bret Eaton Ellis         American Psycho         
H.P. Lovecraft                 The Call of Cthulhu
Henry James                 The Turn of the Screw
Shirley Jackson         The Haunting of Hill House
Shirley Jackson         We Have Always Lived in a Castle
Stephen King                 The Shining                 
Mark Z. Danielewski House of Leaves         

Government/Politics, Historical Fiction, Social Commentary
Various                         The Constitution                         
Various                         The Declaration of Independence
Giboney et al                 Compassion and Conviction
Diana Gabaldon         Cross Stitch               
Alex Haley                 Roots                         
Anya Seton                 Katherine                 
Arthur Golden                 Memoirs of a Geisha
James A. Michener         Chesapeake               
Michael Shaara         The Killer Angels         
Shelby Foote                 Shiloh                       
Barbara Kingsolver         The Poisonwood Bible
Neil Postman                 Amusing Ourselves to Death

Fiction/Thrillers
Mario Puzo                 The Godfather                 
John Grisham                 The Firm                       
Dan Brown                 Angels & Demons         
Dan Brown                 The Da Vinci Code         
Donna Tartt                 The Secret History         
Tom Clancy                 The Hunt for the Red October
Alice Walker                 The Color Purple         

Graphic Novels
Batman: Year 1         

Folklore, Humor, Western
Velma Wallis                 Two Old Women       
Dave Barry                 History of the Millenium (so far)
William Goldman         The Princess Bride       
Larry McMurtry         Lonesome Dove                 
Zane Grey                 Riders of the Purple Sage

Children/Young Adult
Dav Pilkey                 The Adventures of Captain Underpants
Jeff Kinney                 Diary of a Wimpy Kid
Ellen Raskin                 The Westing Game         
Meg Cabot                 The Princess Diaries

Tuesday, May 30, 2023

American Reading List: Literature

image from here
As I've done in the past, (see my Books page for links to German and British versions), today I continue presenting an American Reading List (ARL). Due to its anticipated size, I will present titles by category. Today: literature. (Yesterday was history.)

Literature is books that are "considered of superior or lasting artistic merit." (from Oxford) Merit is subjective and debatable. What counts as fiction vs. literature? Opinions vary. For my purposes, I used several sources:
- Modern Library's Top 100 Novels
- Howard County School System's Reading List selections (as stocked at my local library)
- Books I wanted to read
My goal was to sample the best of American authors and the themes they highlighted during our country's short history. 

The below are 111 books by American authors, presented alphabetically (by author's first name). I include children's literature at the end (also by first name). I'm sure this list will grow and evolve over the next few years. I have read a percentage of these already; I will add links as I have the time, or you can search the blog.

Anita Loos                 Gentlemen Prefer Blondes
Anthony Burgess         A Clockwork Orange
Arthur Miller                 The Crucible
Ayn Rand                 Atlas Shrugged
Booth Tarkington         The Magnificent Ambersons
Carson McCullers         The Heart is a Lonely Hunter
Cormac McCarthy         The Road
Cormac McCarthy         Blood Meridian
Dashiell Hammett         The Maltese Falcon
David Foster Wallace Infinite Jest
Don DeLillo                 Underworld
E. Annie Proulx         The Shipping News
E.L. Doctorow                Ragtime
Edgar Allan Poe         The Raven and Other Tales
Edith Wharton                The Age of Innocence
Edith Wharton                The House of Mirth
Ernest Hemingway         For Whom the Bell Tolls
Ernest Hemingway         The Sun Also Rises
Ernest Hemingway         A Farewell to Arms
Ernest J. Gaines         The Autobiography of Miss Jane Pittman
Erskine Caldwell         Tobacco Road
F. Scott Fitzgerald         The Great Gatsby
F. Scott Fitzgerald         Tender is the Night
Frank Norris                 McTeague
H.G. Wells                 The War of the Worlds
Harper Lee                 To Kill a Mockingbird
Harriet Beecher Stowe Uncle Tom's Cabin
Henry David Thoreau Walden
Henry James                 Wings of the Dove
Henry James                 The Ambassadors
Henry James                 The Golden Bowl
Herman Melville         Moby-Dick
J.D. Salinger                 The Catcher in the Rye
Jack Kerouac                 On the Road
Jack London                 Call of the Wild
Jack London                 White Fang
James Agee                 A Death in the Family
James Baldwin         Go Tell it on the Mountain
James Dickey                 Deliverance
James Fenimore Cooper Last of the Mohicans
James Jones                 From Here to Eternity
James M. Cain         The Postman Always Rings Twice
James T. Farrell         The Studs Lonigan Trilogy
John Cheever                 The Wapshot Chronicles
John Dos Passos         U.S.A. (trilogy)
John Irving                 A Prayer for Owen Meany
John Knowles                 A Separate Peace
John O'Hara                 Appointment in Samarra
John Steinbeck         Of Mice and Men
John Steinbeck         The Grapes of Wrath
John Updike                 The Centaur
Jonathan Franzen         Freedom
Joseph Heller                 Catch-22
Ken Kesey                 One Flew Over the Cuckoo's Nest
Kurt Vonnegut                Slaughterhouse Five
Margaret Mitchell         Gone with the Wind
Mark Twain                 A Connecticut Yankee in King Arthur's Court
Mark Twain                 The Adventures of Huckleberry Finn
Mark Twain                 The Adventures of Tom Sawyer
Maya Angelou                I Know Why the Caged Bird Sings
Michael Chabon         Telegraph Avenue
Nathanael West         The Day of the Locust
Nathaniel Hawthorne The Scarlet Letter
Nathaniel Hawthorne The House of the Seven Gables
Pearl S. Buck                 The Good Earth
Ralph Ellison                 The Invisible Man
Ray Bradbury                 Fahrenheit 451
Ray Bradbury                 Something Wicked This Way Comes
Richard Wright         Native Son
Robert Penn Warren All the King's Men
Saul Bellow                 The Adventures of Augie March
Saul Bellow                 Henderson the Rain King
Sherwood Anderson Winesburg, Ohio
Sinclair Lewis                 Main Street
Stephen Crane                 Red Badge of Courage
Theodore Dreiser         An American Tragedy
Theodore Dreiser         Sister Carrie
Thomas Pynchon         Gravity's Rainbow
Thornton Wilder         The Bridge of San Luis Rey
Toni Morrison                 Beloved
Truman Capote         In Cold Blood
Upton Sinclair                 The Jungle
Vladimir Nabokov         Lolita
Walker Percy                 The Moviegoer
Wallace Stegner         Angle of Repose
Washington Irving         Legend of Sleepy Hollow & Rip Van Winkle
Willa Cather                 O Pioneers!
Willa Cather                 Death Comes for the Archbishop
William Faulkner         As I Lay Dying
William Faulkner         Light in August
William Faulkner         Absalom, Absalom
William Faulkner         The Sound and the Fury
William Kennedy         Ironweed
William Styron                Sophie's Choice
Wilson Rawls                 Where the Red Fern Grows
E. B. White                 Charlotte's Web
Esther Forbes                 Johnny Tremain
Fred Gipson                 Old Yeller
Laura Ingalls Wilder Little House on the Prairie
Lois Lowry                 The Giver
Lois Lowry                 Number the Stars
Louis Sachar                 Holes
Louisa May Alcott         Little Women
Lynne Reid Banks         The Indian in the Cupboard
Madeliene L'Engle         A Wrinkle in Time
Natalie Babbitt                Tuck Everlasting
Neil Gaiman                 Coraline
R. L. Stine                 Goosebumps
Scott O'Dell                 The Island of the Blue Dolphin
Sid Fleischman         The Whipping Boy


Monday, May 29, 2023

American Reading List: History

image from here
As I've done in the past, (see my Books page for links to German and British versions), today I start presenting an American Reading List (ARL). Due to its anticipated size, I will present titles by category. Today: history.

History matters, which is why people fight over it. America in particular seems to be a polarized nation, and that is reflected in the presentation of our history. You can find books that proclaim America as the best nation ever, those that argue it is instead a nation of hypocrisy, racism, and oppression. Ultimately, I want the truth, and sometimes that gets messy . . . the best history books present the good and bad.

The below are 40 books related to American history, with a handful of surveys up front followed by (roughly) chronological topics. I'm sure this list will grow and evolve over the next few years. I have read a good percentage of these already, starting in 2013; follow the links below for my reviews.

Susan-Mary Grant          A Concise History of the United States of America
Various                        Rand McNally Atlas of United States History
Smithsonian                 American History: A Visual Encyclopedia
Paul S. Boyer                 American History: A Very Short Introduction
Shi & Tindall                 America: A Narrative History (vol. 1)
Shi & Tindall                 America: A Narrative History (vol. 2)
Dee Brown                 Bury my Heart at Wounded Knee
Robert Middlekauff        The Glorious Cause
Joseph Ellis                 Founding Brothers
David McCullough         1776
Gordon S. Wood         The Radicalism of The American Revolution
Gordon S. Wood         Empire of Liberty
Stephen Ambrose         Undaunted Courage
Daniel Walker Howe What Hath God Wrought
David Crockett         Davy Crockett: My Own Story
H.W. Brands                 The Age of Gold
James M. McPherson Battle Cry of Freedom
DK Publishing                The American Civil War- A Visual History
S.C. Gwynne                 Rebel Yell
Doris Kearns Goodwin Team of Rivals
Candice Millard         Destiny of the Republic
Richard White                 The Republic for Which It Stands
David McCullough         The Great Bridge
Stephen Ambrose         Nothing Like It in the World
Hampton Sides         Blood and Thunder
Bruce Schulman         Brand Name America
Edmund Morris         The Rise of Theodore Roosevelt
David McCullough         The Path Between the Seas
Doris Kearns Goodwin The Bully Pulpit
DK Publishing                World War I- The Definitive Visual History
David M. Kennedy         Freedom From Fear
Michael Hiltzik                Colossus
DK Publishing                World War II- The Definitive Visual History
E.B. Sledge                 With the Old Breed
Robert Leckie                 Helmet for my Pillow
James T. Patterson         Grand Expectations
Robert Kurson                Rocket Men
James T. Patterson         Restless Giant

Thursday, May 25, 2023

Thoughts on Discipleship

image from here
Between our recent men's retreat (summary here), the passing of Tim Keller (highly recommend The Prodigal God and his other titles), a men's ministry cohort I have been attending, and this Carey Nieuwhof article, discipleship has been on my mind a lot recently. This post has some thoughts on the topic.

Generically, a disciple is "a follower or student of a teacher, leader, or philosopher." (from Google/Oxford). Jesus had many disciples; the word occurs 261 times in Scripture- 260 of those are in the new testament, all in the gospels and Acts. (Overall, 89% of occurrences are in the gospels.) His final command to his disciples was to make disciples, per Matthew 28:18-20:
And Jesus came and said to them, “All authority in heaven and on earth has been given to me. Go therefore and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit, teaching them to observe all that I have commanded you. And behold, I am with you always, to the end of the age.”
The disciples do just that, as we see in Acts and the rest of the New Testament. They lead the early church and produce followers who will continue after they are gone. We see from this that the disciples in Scripture are not just ones who follow but also ones who in turn have followers. Much is entrusted to, and thus required of, those who follow Jesus (Luke 12:48).

One goal of discipleship is maturity, growing by following those who are mature in various respects. 
From the Carey Nieuwhof article linked above:
Discipleship is the refining process by which a Christian becomes more like Jesus in their day-to-day life. We “make disciples” by encouraging other people follow Jesus’s example set forth in Scripture.
How do we do this? Nieuwhof continues and addresses and common misconception (italics mine):
The way many leaders approach maturity is to assume that knowledge produces maturity. Since when? It’s wonderful that people understand what they believe, but knowledge in and of itself is not a hallmark of Christian maturity. As Paul says, knowledge puffs up. Love, by contrast, builds up. And some of the most Biblically literate people in Jesus’ day were passed over when Jesus was selecting his disciples.
The goal is not to know, but to do something with what you know.
His article goes on to lay out what he argues are seven truths about discipleship, based on the Bible. I encourage you to read his thoughts on the matter.

In one-on-one discipleship, it is generally the more mature Christian helping others by their life and example. That involves relationship, 'messiness,' failure, and so on, as the Nieuwhof article discusses. What about in community? 

When we think of discipleship in the wider church, I would argue that discipling is not necessarily a 'top-down' approach, where we look to a core few believers to lead us all, but more of a community where we each exercise our gifts for the common good, following (and being followed by) each other in so doing. This is based on Ephesians 4: (Ephesians 4:1-3, 7, 11-16, emphases mine)
I therefore, a prisoner for the Lord, urge you to walk in a manner worthy of the calling to which you have been called, with all humility and gentleness, with patience, bearing with one another in love, eager to maintain the unity of the Spirit in the bond of peace . . . But grace was given to each one of us according to the measure of Christ's gift . . . And he gave the apostles, the prophets, the evangelists, the shepherds and teachers, to equip the saints for the work of ministry, for building up the body of Christ, until we all attain to the unity of the faith and of the knowledge of the Son of God, to mature manhood, to the measure of the stature of the fullness of Christ, so that we may no longer be children, tossed to and fro by the waves and carried about by every wind of doctrine, by human cunning, by craftiness in deceitful schemes. Rather, speaking the truth in love, we are to grow up in every way into him who is the head, into Christ, from whom the whole body, joined and held together by every joint with which it is equipped, when each part is working properly, makes the body grow so that it builds itself up in love.
We all have gifts, intended to build each other up and mature us so that we grow into Christ. That means we are discipling each other! It is humbling when we think of these verses, especially as 'when each part is working properly' appears to set a condition: if one or more parts is not working properly, our collective growth is stunted. So discipleship is, in part, not just using our gifts to build up one another but also encouraging others to use their gifts, so that we are all benefiting and growing as we ought.

These are just some introductory thoughts; I appreciate any resources, recommendations, or revisions you have.

Wednesday, May 24, 2023

Once & Future, Vol. 1: The King is Undead

Raised in relative seclusion by his grandmother, Duncan McGuire still lives a quiet life in England. But one day, Gran escapes her retirement home. Tracking her down in the woods, Duncan learns horrifying truths about an ancient prophecy, a mythical king, and (worst of all) a sordid family heritage that ruined his dinner date . . . and maybe his life. Could the brightest myth of England's past actually be the greatest threat to its future?

King Arthur was prophesied to return in England's darkest hour . . . but what if he was the cause and not the savior? That simple twist on Arthurian legend was a fun read. I will check out the next volume.

Rating: B+

Tuesday, May 23, 2023

Discipleship Men's Retreat

The St. Louis arch under construction. Image from here.
Several weeks ago, I attended my church's annual men's retreat. The speaker was Dr. Ronn Read from Man in the Mirror, who gave a series of excellent talks on discipleship. Below is a summary.

Talk 1: Vision
Why are you here? On this Earth, in this time, in this place? We all have a purpose; something we are working toward. What is yours, and on what vision is it based?

Vision is "a clear mental image of a preferred future." (George Barna) We'll call that "there." But a preferred future implies a non-preferred present ("here"). 

It is important for the Christian to examine ourselves to learn our "here" (spiritually, emotionally, physically, maritally, etc.), think about our "there," and think about what has to change (stopped or started) to get there. We represent the living God; our actions matter. Ultimately, we are to "re-dream the kingdom dream of Jesus," who came to give us life and that more abundantly (John 10:10b). 

We can use the St. Louis Arch as a visual to think on such matters. From our vision and beliefs (the left foundation of the arch), we build goals, systems, and structures. But we often forget about the foundation and enter into a status quo, doing the same things in the same way regardless of value or outcome. We don't build the full arch, but cut across it (see above picture) and can enter a downward trend (the right part of the arch) that includes nostalgia, questioning, polarization, apathy, and dropout. It is good to examine (or re-examine) our "here" and "there."

Talk 2: Evaluation (Diagnose the Need)
When Adam sinned (Genesis 3), God asked him a question: "where are you?" We must answer the same: in our lives, where are we in all areas? And sin impacts everything . . . (3 doubts from Satan: that God is, that God's word is true, and that God loves me). 

The questions we must ask ourselves:
  • Where is God's kingdom not being lived?
  • Where is His will not being done? [and what is His will?]
  • Where are we losing? In our lives, church, culture?
Regarding God's will, we know that will never violate His word. We need the Bible and rely on wise counsel, circumstances, open doors, and a peace that passes understanding to help in this area.

The problem: "my people are destroyed for lack of knowledge." (Hosea 4:6a) But it goes beyond that: sometimes, we know more than we do. We must first know, then believe, then do. For knowing, we must know (using sports imagery):
  • our opposition (the world, flesh, and devil)
  • the playbook (the Word of God—Proverbs 1:3-8, 2 Peter 1:2-3, Ephesians 1:17-21)
  • our position 
    • offense: you represent the king, and must lead, guide and protect
    • defense: you represent the priest, and must take issues to God
    • special teams: you represent the prophet, and must bring God's word to others
From these, we get five questions:
  1. Are we teaching what needs to be taught?
  2. Are we teaching a Biblical worldview?
  3. Are we helping build Biblical values?
  4. Are we shaping Biblica skills?
  5. Are we becoming more like Christ?
Talk 3: Calibration (Discern the Solution)
In 1 Kings 19 (verse 9-on), God approaches the prophet Elijah as he hides in a cave and asks him a simple question: what are you doing here? The Lord would meet Elijah's physical needs, speak truth to him, and give him a friend (Elisha) to help. He does the same to us today.

Every man is driven by significance, so we develop an "if/then" philosophy, and from that a goal-oriented lifestyle:
set goal—reach goal—temporary, partial satisfaction—set new goal
What do we seek? Typically, our goals are related to position, possessions, people, and/or prestige.
Is that where we should be? What drives you? What should? You can tell by your passions: we don't like whoever/whatever blocks our goals.

The Christian has a calling. God's work in our life is not limited to salvation; He equips us with gifts and has a mission for us. Sometimes our calling (gifts or mission) are difficult to determine. Broadly, it will be a combination of need, resources, and passion. What do people in our lives need? What resources do we have? What are our passions? Those three categories can be viewed as a Venn diagram, similar to the "need/good at/like" categories I've heard discussed in professional circles. Our calling may be in the center of that diagram (hitting all three areas). The SHAPE acrostic can help us understand our calling, too:
  • Spiritual-giftedness
  • Heart
  • Abilities
  • Personality
  • Experiences
Game Plan: Enlarge the Heart
We need to do a proper assessment:
  • do I love/hate what God loves/hates?
  • do I align with God?
In today's frenetic age, most of us are full. But are we whole? Every man needs to be connected, transformed, challenged, and discipled:
  • Connected: every man needs other men in our life
    • "sin demands to have a man by himself."- Dietrich Bonhoefer
  • Transformed: every man needs a master. It is God or idol(s).
  • Challenged: every man needs a mission/purpose. We are ambassadors for Christ!
  • Discipled: every man needs to be discipled/taught.

Talk 4: Execution (Drive to the Finish)
In Isaiah 6, the Lord asks: whom shall I send? The Christian is called to glorify God and reveal Him to others through our word and conduct. What do we do next? We need a plan.

"Many are the plans in the mind of a man, but it is the purpose of the Lord that will stand." (Proverbs 19:21) We need a plan (if we fail to plan, we plan to fail), all while keeping this verse in mind.

Our plan comes from 1 Corinthians 16:13-14:
  1. Be alert/on your guard
  2. Stand firm in the faith [on the word of God]; what God has revealed as truth
  3. Be a man of courage
  4. Be strengthened [comes from the Lord]
  5. Be kind and loving
Game Plan: Using our Strength
Implementing these things, we need to
  • Create Value: 
    • There are five types of men. What, in the church, are we doing for each category of man?
      • Natural man ("how can I serve me?")
        • wants buddies
      • Cultural Christian ("how can God serve me?")
        • wants friends
      • Biblical Christian ("how can I serve God?")
        • wants fellowship
      • Leadership Christian ("how can I serve God and others?")
        • wants mentees
      • Hurting man (spans all categories; a man beset by tragedy, addiction, etc.)
  • Capture Momentum:
    • In our various situations, we need to think on the right, intentional next steps
  • Sustain Change:
    • we serve together
Talk 5: Do You Want to be Whole?
"Satan does not tempt us just to do wrong things. He tempts us to make us lose what God has put into us through redemption; namely, the possibility of being of value to God." (AW Tozer)
We are full of shh . . .tuff. There is a difference between being full and whole. See John 5:1-6, where Jesus asks a disabled man if he wants to be whole.

We often have two problems as we seek to be whole on our own devices:
  1. We fill up with "shtuff"—we have 'affluenza'
  2. We focus on externals (vs. internals; see Ephesians 3:14-19)
These two problems lead to the cycle mentioned above of a goal-oriented lifestyle, and end in disappointment, discouragement, despair, doubt, and defeat. So . . . how does one get whole?

As mentioned above: every man needs to be connected, transformed, challenged, and discipled. Moving forward, think on where you are in these areas. What is your 'here'? What is your 'there'? What can you do about it?

Final thought: the Christian life is not difficult . . . it is impossible [with man]. Yet with God . . . (see Matthew 19:26).


Friday, May 19, 2023

Guardians of the Galaxy Vol. 3

Sometime after Volume 2 and Avengers: Endgame . . . 

The Guardians are now based on Knowhere, living with friends old and new as some of them wrestle with the ghosts of their past (especially Starlord mourning for Gamora). Their lives aren't perfect, but they are getting by and making do. But everything is about to change . . . Rocket's creator, the High Evolutionary, wants him back. And a great deal more besides—his goal is to keep tinkering with species until he can create the perfect society. Rocket was his greatest achievement . . . and the High Evolutionary wants that raccoon's brain. Can the team overcome this powerful foe and his army of both genetically-modified creatures and Sovereigns like Adam Warlock?

While Volume 3 maintains some of the visual spectacle, amazing effects, and zany humor of the other two offerings, this film features a pervasive sadness. We see a lot of Rocket's backstory, and it is not pleasant (there are dark moments here). The High Evolutionary claims to seek perfection and improvement but his cruelty and willingness to destroy his creations indicates that this is not a good person or benevolent creator . . . this is a psychopath, whom Rocket correctly accuses: "You didn't want to make things perfect. You just hated things the way they are." That theme pervades the movie: the Guardians grapple with what it means to be a friend when you (and others) are broken people. Is friendship based on the abilities and skills of others? Or do we need to take people as they are and befriend them despite their failures and faults? And when we fail, do we deserve a second chance?

The theme of friendship despite brokenness is a good one, though it can be taken too far. Accepting ourselves and others as they are is important, but if taken to extremes, it becomes "your sins don't matter" and "you don't need to change a thing." So the film/message has positive elements but becomes mixed as it fails to address how we should treat our (and others') brokenness. There is more to chew on here . . . I felt bombarded with characters, imagery, and messages that I need to process further. Overall, I liked the film, but not as much as its predecessor. 

Rating: A-

Tuesday, May 9, 2023

Wingspan

Today's review is of the 2019 release, Wingspan. For 1-5 players, it takes 40-70 minutes.

Overview
You are a bird enthusiast, seeking to attract the best (or most synergistic) birds to your wildlife preserves. To do so, you need to balance playing bird cards, obtaining food, laying eggs, and drawing cards. You have four rounds to do so . . . can you finish with the most points?

In the first round of Wingspan, each player has eight actions, taken one at a time in clockwise order. The possible [simplified] actions are:
  • play a bird: play a bird card from your hand to leftmost available slot in the appropriate habitat (woodlands, meadow, wetlands) of your tableau by paying the appropriate cost(s). Costs are some type and number of food (seeds, grains, fish, mice, invertebrates) and potentially eggs, depending on the column.
  • gain food: choose the leftmost available slot in your woodlands row and choose the shown number of dice from the birdfeeder, trading them in for the equivalent food tokens. If the birdfeeder is empty, re-roll the dice in it. Then, go down the row (from right to left) and activate any "brown" powers of the birds in that row.
  • lay eggs: choose the leftmost available slot in your meadow row and place the shown number of eggs distributed across any number of your birds. Then, go down the row (from right to left) and activate any "brown" powers of the birds in that row.
  • draw cards: choose the leftmost available slot in your wetlands row and draw the shown number of cards. Then, go down the row (from right to left) and activate any "brown" powers of the birds in that row.
Each round has some bonus (randomly selected at game start). Once all players have activated all of their actions for a round, rank the players by the bonus indicated, then take one action cube from each to place in the corresponding rank slot. These will earn points at game's end.
game in progress; image from here
Rounds 2-4 proceed in similar fashion, but each time, players will have one fewer action. Final points are tallied after round 4. Players earn points for the total value of bird cards played, eggs they have, cards placed under or food tokens placed on birds in the tableau (some abilities enable this), end-of-round bonus rankings, and one or more personal bonus cards that can be drawn throughout the game. Highest point total wins! (You can learn more about how to play by watching this video.)

Review
This game is highly touted by friends and critics alike, so I was excited to finally try it. It is solid. Described by the publisher as a "competitive, medium-weight, card-driven, engine-building board game," it reminded me of Everdell or even Splendor in that you need to balance the four actions, as each requires one or more elements of the others. (You need birds in each habitat to be successful, as each provides resources you will need.) The art is wonderful and variety (170+ bird cards) impressive. And it is even educational, teaching some basic facts about each bird on the cards. While it seems less immersive than Everdell, I suspect its educational component is the reason people go crazy for this game; it is rare indeed to have a mechanically solid offering in the 'educational' games category.

Rating: A-

Monday, May 8, 2023

Parks

Today's review is of the 2019 release, Parks. For 1-5 players, it takes 30-60 minutes.

Overview
You control two hikers as they make their way over various trails through all four seasons. As they do, they will acquire resources (sun, water, forest, mountain) and gear (that gives them special abilities) that enables them to visit national parks (each of which has a resource cost to visit, and nets you points). The trails will vary (and lengthen) each season.  You can't always visit a spot with another hiker already there, and you can't turn back, either, so manage your hikers wisely. Will you have the most points after four seasons?
game in progress; image from here
At the beginning of each season, a season card is flipped that gives all players a specific bonus. The trail is formed and the round begins.

On your turn, you advance one of your hikers down the trail. You can advance them however far you like, but if there is a hiker already on the spot you choose, you must use your campfire to share the spot. Gather the resources indicated on that spot, and your turn passes. 

When you choose to advance one hiker to the end of the trail, flip your campfire back over (enabling you to use it for the other hiker), and pick one of three spots that enable you to 1) reserve a national park to visit later, 2) buy gear*, or 3) visit a national park (by paying the resources listed on that park card). Then that hiker is done for the season. Turns continue until all players have had both of their hikers reach the end of the trail. Then the trail tiles are shuffled, one is added, and the trail is re-formed. A new season card is flipped, and the next round begins.

After all four seasons are complete, the person with the highest point total (which is your national parks plus other things I omit here for simplicity) wins!

*Gear gives you benefits that include reducing the cost to visit a national park, letting you exchange one resource type for another, or reserving a national park card before you reach the end of the trail. 

Review
This is a fun game. There seems to be a lot going on at first, but you quickly get the flow of it. The thing I like the best is the artwork, and it seems the game was in fact designed to highlight the art of 59 Parks. I am suspicious of any game designed specifically to highlight art, but this one is mechanically strong and a fun play experience to boot. Recommended.

Rating: A

Wednesday, May 3, 2023

Pokémon TCG


Today's review is of the 1996 release, Pokémon TCG. For 2 players, it takes 20 minutes.

Overview
In this collectible card game, you build a deck of 60 cards and battle your opponent. There are three basic card types: Pokémon (basic or 'evolved' monsters, which stack on top of the matching basic ones), energy, and trainer. In this game, your Pokémon battle your opponent's Pokémon. When you knock one out (meaning its damage exceeds its hit points), you gain a prize card. The first to gain six prize cards wins!

On your turn, you can play one or more Pokémon, play one energy card, play trainer cards, and make one attack with your active Pokémon. Turns alternate until someone depletes their prize card pile and wins. Some basics follow.

You have one active Pokémon and up to 5 bench Pokémon. You must play a 'basic' Pokémon first, and then its 'evolved' version (called stage 1 or stage 2) can stack on top of it on a later turn.
Basic and evolved Pokemon examples; image from here
Each Pokémon is free to play, but require energy cards (which you stack under it) to activate its attacks. The number and nature of the energy is printed on the card for a given attack, along with the damage that attack does (plus other effects, if any). You can play only one energy card per turn. There are 11 types of energy in the game.
Energy types; from the official rulebook

Trainer cards are key to healing your Pokémon, drawing more cards, or strategically swapping an active and bench Pokémon. There are two types of trainers: items and supporters. You can play any number of item cards on a turn, but only one supporter card.

Once per turn, your active Pokémon can activate an attack (if it has the appropriate energy on it) to do the stated amount of damage—generally to the other active Pokémon, but some have special abilities allowing you to target bench Pokémon. Whenever a Pokémon receives damage equal to or greater than its printed hit points, it is defeated, and your opponent discards it (to include former versions and energy stacked on it). You then draw a card from your prize card pile. If the prize card pile is empty, you win!
Zones in the game; from the official rulebook

That's it in a nutshell; the official rulebook can be found here.

Review
I happily ignored this game for years, but my boys grew interested recently, so I have been playing it with them. This is a solid, though not spectacular, game. It, like Magic: the Gathering, has endured far longer than any other trading card game, so that speaks to its quality. It is not as complex as Magic (expected, as it is for ages 6+), and it can only be played 1 on 1, which I felt detracted from the game. It is also less interactive: you cannot play cards on your opponent's turn. You cannot prevent damage, and attacks are automatic hits (unless the attack you use requires flipping a coin). On the plus side, the trainer cards enable lots of card draw which speeds the game up a good deal. 

Rating: B