Tuesday, September 25, 2018

You've Got Crabs


Today's review is of the 2018 release, You've Got Crabs.  For 4-10 players, it takes 20 minutes.

Overview
The back of the box summarizes the game well:
- Pick partner and establish a secret signal, like touching your nose or blinking a lot.
- Collect crab cards and try to get a matching set [of 4].
- If you get a matching set, you have crabs.  Try to communicate this to your partner using your secret signal.  If your partner yells "you've got crabs," you get a point.
- If an opponent figures it out first and yells "you've got crabs," you lose a point.
- Whoever catches the most crabs, wins.
deluxe version of the game; image from here
There are two sides, with each partner on one.  When one side goes, four cards are laid face-up in front of them (from the draw deck); any player on that side can swap cards in their hand for the face-up cards.  When all players on a given side are done, the remaining face-up cards are discarded, four new cards are drawn face-up, and the other side goes.

When one person has crabs (and that is stated by another player), they discard their hand, draw four new cards, and someone gets a point (as indicated above- it depends who figures out you have crabs).  Play continues until the crab tokens (which are the point system) are gone from the 'pot.'

Review
This is a decent party game.  It's not my favorite, though the 'secret signal' aspect was fun.  For me, I have difficulty in games like this watching everyone like I ought- I get too focused on my own hand- but it's not a bad experience overall.

Rating: B-

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