Saturday, January 21, 2023

Everdell

Today's review is of the 2018 release, Everdell. For 1-4 players, it takes 40-80 minutes.

Overview
In Everdell, you lead a group of creatures as they seek to establish a new community deep in the forest. Smartly playing buildings (constructions) and creatures (critters) to a tableau (a 3x5 grid) will give you the points you need to win. But resources can be scarce, and it will take good planning and a little luck to be the most efficient. Do you have what it takes to prevail?

On your turn, you take one of three actions:
  1. Place a worker to gain resources or perform special actions. There are several resources in the game (twigs, resin, berries, stone, cards), and cards you play have a cost that requires some combination of them. Once you place a worker, it activates only once and is there until you prepare for the next season. Some options enable you to place a worker on a special spot to gain points.
  2. Play a card to your tableau by paying its costs, laying in your grid, and activating effects (if any). Constructions and critters have abilities that may activate immediately, later (when a condition is met), or at the end of the game (during final scoring).
  3. Prepare for the next season. There are three stages: spring, summer, fall. Everyone starts in spring with a certain number of workers. If you cannot place a worker or play a card, you must prepare for the next season by putting your workers back in your supply and moving to the next season (which gives you more workers and triggers some other conditions). Then you can resume placing workers or playing cards. 
    • Note: players can prepare for the next season at different points in the game, so it is possible for one to be in spring and the other to be in summer.
After all players have completed their three seasons, final points are tallied. The most wins!
game in progress; image from here
Review
This game is rated highly and I see why. Though it seems like a lot is going on at first, you quickly get the hang of things. The worker placement is typical and good. I liked the independent triggering of seasons; that variation shook things up and gave strategic options. The theme and artwork is excellent, too. Overall, this is a winner. 

Rating: A

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