Saturday, August 19, 2017

Ghost Blaster


Today's review is of the 2014 release, Ghost Blaster.  For 1-4 people, it takes 15 minutes.  It's a children's game.

Overview
Get the ghosts before time runs out!  You and your teammates control three ghost hunters working on a 4x6 grid.  Each starts on the lower left.  On your turn, roll the die.
- If you get the clock, advance the clock one hour.  (It starts at 12, and if it gets back to 12 before you've blasted all the ghosts, you all lose).
- If you get a number, advance any ghost hunter that exact number of spaces (you cannot move diagonally, but you can enter a space you just left).  If the card you land on is face-down, turn it face-up.  If it's a keyhole, that hunter goes to to the appropriate jail* (three corners have a unique prison that matches each hunter).  If it's a ghost, check the other hunters.  If they're also on matching (and 'unblasted') face-up ghosts, all three are blasted with goo.  Once you leave a card, turn it face-down (unless it's been blasted- then it remains).  

Get all ghosts blasted with goo before the clock strikes 12!

a completed game; image from here
Review
This is . . . okay.  A twist on memory, the cooperative aspect is nice, and the theme is fun.  I have two main complaints:
- it's conceptually difficult for some kids to understand that you can move any hunter on your turn.
- the clock means the game could end before you have a realistic chance to win.  One time we played, we had the clock at '6' before we 'gooed' three ghosts.

It's not bad overall, but Sleepy Castle is a better (and less frustrating) twist on memory.

Rating: B

*to get out of jail, another hunter must land on (or move past) the occupied jail.  Then that hunter is freed.

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