Saturday, August 22, 2020

Burg Hohenstein

Hohenstein as it was in its heyday
Traveling during COVID is hard, especially for those who have anxiety. Thus, we look for day trips where we can easily distance ourselves while still enjoying the sights of Europe. Today's trip, to Burg Hohenstein [in the Taunus moutnains- not the one near Nuremberg], was a perfect option.

Built ~1190, Hohenstein is now a ruin. Its imposing vantage point is partially obscured today by surrounding forest.


A few things jumped out at me about this particular castle:
1) The parking was plentiful and free
2) The visit was free. They even had free bathrooms!!! (this is rare in Europe)
3) The castle had a smaller ring wall, but its two high walls were uniquely situated: orthogonal to each other, with one running down the middle of a castle (so it looked like a "T" from above). Neat.





Normally, you can walk along the top of both high walls. But renovation closed one, so we were limited to the central wall. It had beautiful views and a great vantage point from which to enjoy this castle's unique layout.







Afterwards, we drove to the nearest big town (Bad Schwalbach) for some ice cream, then headed home. It was a nice way to spend a few hours.

Saturday, August 15, 2020

Runkel and Bad Camberg

Today we enjoyed a quick day trip to Runkel and Bad Camberg.

Burg Runkel
I had previously toured Burg Runkel; it's a wonderfully-situated castle on the Lahn River.  It's not crowded (that I've seen); this is a sleepy town that's a great day out. They also have an amazing ice cream place at the foot of the castle, near the river.




Bad Camberg
Billed a poor man's Rothenburg, I've been meaning to get to Bad Camberg for years.  It has a number of nice buildings, but is quite small and easily seen inside of an hour.









Nice to get out and about after months being cooped up!

Friday, August 14, 2020

All Good Things


"All good things must come to an end." - credited to Geoffrey Chaucer

The San Antonio Spurs were eliminated from NBA playoff contention yesterday.  It's significant because that last happened 22 years ago, tying the NBA record for most consecutive seasons appearing in the playoffs.

The Spurs are my favorite team largely because of David Robinson (pictured at left above), but over those 22 seasons, they endeared themselves to me (and won five championships) because of their teamwork.  They had a slew of players- Robinson, Tim Duncan, Sean Elliott, Tony Parker, Manu Ginobili, Kawhi Leonard, and more- who were gifted players that also knew their place- that it wasn't about them, but the team.  That success came from the parts working together as a whole.  Through smart drafting, savvy trading, and solid veteran pick-ups, they maintained their dominance for over two decades; no mean feat for any club, but especially for small-market San Antonio.

The end of the run was in sight several years ago. The latest Spurs superstar, Leonard, did something unthinkable for a Spur: he wanted out (he never really explained why; baffling injuries and certain family influences may have been factors). Knowing this a year before his contract ended, the team traded him to the Toronto Raptors (with whom Leonard would win a championship in his lone year there). The remaining players were solid in their own right, but few in the league could match Leonard's ability, and the team suffered. (Though they did make the playoffs without him last year- an astonishing feat to many.)

The Spurs coach, Gregg Popovich, had this to say about the streak (read the full article here):
"That stuff's totally [not] important; what's important is the moment you do what you've got to do then you move on, but looking at the past doesn't do much good. Any success we've had has been because we've had some great players."
I love "Coach Pop." He's got a solid head on his shoulders, and maintains perspective. It's easy to get carried away with prolonged success, and be tempted to cut corners or take devious actions to maintain it. Pop, though, is a straight-shooter who cares about doing the right thing and moving on. Looking at his legacy, some will see only the championships. But look closer: you'll see a team built on doing the right thing and "moving on." Pop is famous for his team dinners and other mechanisms used to build community. To care. To develop players as humans, not just as tools to be used for the on-court victory. Because life is more than that.

A lot of leadership or 'self-help' books talk about success. How to win. To achieve. Notice that the Bible doesn't make that the aim of life. Instead, it focuses on being faithful. On being holy (as God is holy). on loving God first and your neighbor as yourself. On doing the right thing and then moving on. Success, as the world defines it, may well come with such a focus, but it is neither guaranteed nor required.  Faithfulness is.

Thank you, Gregg Popovich, for having your focus in the right place, and thank you, San Antonio, for these great years. You're a model franchise, whether or not it leads to the title.

Tuesday, August 11, 2020

Pandemic Hobbies

I don't know about you, but we're hitting pandemic fatigue in our home. March, when Germany started lockdown, feels like ten years ago.  Though we've emerged from those initial restrictions, and cases are low in our area, the pandemic is still very much among us. Social distancing, mandatory masks, new procedures in public, canceled trips, potential quarantines, and more will affect us for a long time to come.  Ugh.

Though it is certainly difficult, I've formed four new habits in this time:

1) Drinking
Okay, this is a joke . . . sort of. I've never been much for alcohol, but during our friends' visit last December, I discovered (through responsible sampling) that I disliked Hefeweizens (unfiltered wheat beers) and Kellerbiers (unpasteurized lagers) least of all beers.  When the pandemic hit, I grabbed a few of each to try. I wouldn't say I yearn for them, but as our primary drink is tap water, beer is often the only cold drink in the house, and quite refreshing after a long bike ride or hot summer's day. Maisel's Weisse is my favorite Hefeweizen.

2) Coffee
I don't like coffee, but had taken to the occasional cappuccino when traveling (they complement breakfast croissants well). We have a Tassimo machine that went largely unused unless we were hosting visitors. But when COVID-19 hit, I noticed cappuccino pods in our local grocery store . . . and now, not a day goes by when I don't enjoy one for breakfast. I've tried other types of coffee, but have yet to find one that I like outside of the cappuccino.  I've also learned why it's important to descale the machine occasionally.


3) Bicycling
This is the big one. I've previously posted on this; when gyms closed and my achilles forced me to stop running, I got into biking big-time.  I bought a new bike in June, and have continued enjoying the myriad trails in this region with "Shadowfax." As of this writing, I'm 36 miles shy of 1,000 on the year.  Shadowfax, show us the meaning of haste!!  My longest ride to date was a 45-mile trek to Rudesheim and back, to enjoy a bakery treat in the vineyards overlooking castles (see some pics below). Speaking of bakeries . . .




4) Bakeries
I'd be 5-10lbs lighter if it weren't for German bakeries. I had enjoyed the occasional baked good before the pandemic; now, it's a necessary stop during any bike ride longer than an hour.  My favorite treats include schoko karlschen (from Backhaus Schröer), fruit-filled 'plunders' or streusels (Bäcker Dries has the best), and the quarktasche (from Aldi of all places).



In summary, the good habit (bicycling) has been largely negated by drinking and pastries.  I think I need to do some reflecting.

Sunday, August 9, 2020

Balance & Duration (GDJ 5)

"Man Writing" by Oliver Ray
It's been over two years since my last game design journal post. But don't mistake the gap for inactivity . . . games are often on the mind (maybe too often), and my children are starting to get ideas of their own. Today's post is inspired by my kids and looks at balance and duration.
To be successful, games must have appropriately-balanced elements and be of appropriate duration.
Appropriately-balanced elements comes down to meaningful choice- a key element in engaging games. If a game enables choice at the beginning- and I think of collectible games in particular, like Magic or Star Wars Miniatures- those choices must be balanced such that they are meaningful. The powerful cards and miniatures must cost more or have a notable weakness; otherwise, all players will always choose certain elements and neglect the others, leading to boring and predictable outcomes.  Let's look at an example.

My children recently designed "Lego Miniatures," a close derivative of Star Wars Miniatures (if you know that game, you'll instantly understand ours). We used Lego minifigures of Star Wars, Marvel, and other licensed characters and had them fight an epic battle on a Star Wars Miniatures game board. My son designed stat cards for each character and asked me to do the same. I did so while unaware of his choices.  Here are some examples:


My son's characters (top row) had tremendously more Hit Points (HP) than mine, meaning his could take many more hits before dying. My characters had slightly higher defense, making them harder to hit, but it wasn't enough to create balance- his characters were clearly superior. If this were a published game, nobody would want to play with my figures.  In addition, he included no 'cost' on his minifigures- instead, he wanted us to play with an equal number of characters- so you couldn't address the balance through costing more powerful figures accordingly. Whenever a game involves such choices, balanced options- each with their own pros and cons- are key.

Games must also be of appropriate duration (read: keep it short).  There was a time in my life when a 8-hour game was possible- even desirable- but those days are long gone. There is a niche market for such contests, but by and large, most games are much shorter. We have limited attention spans, busy schedules, and many demands.  Lego Miniatures failed on that front as well.

The above photo shows the game in progress, largely towards the start (though some characters have already been eliminated). Since my son didn't cost his characters (Star Wars Miniatures games feature squads of an agreed-upon cost, like 150 points), they're not just overpowered- they're way too numerous for this to be a fast conflict. In fact, it lasted the better part of a week.  We'd play for a time each evening until I couldn't take it anymore.  Each round could last an hour as each character activated, moved, and attacked. The large number of characters plus high Hit Points was a disastrous combination for anyone preferring brevity. Long before the end of the game, I just didn't care anymore- though the cross-license character interactions were bizarre enough to hold some interest.

My kids did not mind this game's length- in fact, they excitedly demanded to play again immediately when the first was over- but any reasonable human with a job and/or even mild responsibilities would find this unbearable.  Not all good games need be played in one hour, but not many successful games take eighteen.

Balance and duration are two important elements in game design; do the former well (this is often identified only through extensive play-testing) and be transparent about the latter (which is why most games list expected duration on the front of the box).

Monday, August 3, 2020

Sushi Go!


Today's review is of the 2013 release, Sushi Go! For 2-5 players, it takes 15 minutes.

Overview
Sushi Go! is a straightforward set collection game. A game lasts three rounds. Each round, all players are dealt cards (the number depends on the number of players; in a 5-player game, each gets 7 cards). Each card has some sort of sushi on it. Each player picks a card from their hand, reveals it, and places it face-up on the table in front of them. They pass their remaining cards to the left and repeat the process until all cards are on the table. The round is scored, all cards (except dessert cards) discarded, and players get a new hand for the second (and then third) rounds.
the cards of the game; image from BoardGameGeek
Each type of card is scored differently- some give points only if you have collected a certain number of them, others score only if you have the greatest number of them between all players, and so on. And the dessert cards don't score until the end, where only the player with the most (+6 points) and least (-6 points) matter.

Review
This is a really fun, if simple, game. My kids understood it almost immediately, it plays quickly, and has plenty of variety and strategy. As with any such game, you have to choose to maximize your own score or focus on denying your opponents the cards they need. This is another winner from Gamewright.

Rating: A